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Creepy hands that maybe need to learn what a sink is have been a feature of Zelda games for decades. Image: Nintendo EPD/Nintendo via PolygonĪnd while it all feels very scary and overwhelming at the moment, the spookiness of Tears of the Kingdom runs true to form for the Zelda franchise as a whole. They’re strong, but the panic they induce is their most debilitating power - enough to scramble a seasoned Zelda player’s senses, as they come in fast and hot. Or Link might be running around a mountain only to find a pack of vicious and shrieking Gloom Hands enveloping everything in their wake as they claw toward him. Random trees called Evermeans will animate themselves, violently chase down Link, and attack him. It’s a thrilling but dire experience.Įven routine activities in Tears of the Kingdom can take on a tinge of creepiness. Link is alone in the dark, and if he’s not careful enough, he can come away from a fight severely weakened. If you lose two hearts, for example, those hearts are gone - and you have to take specific steps, like cooking a special meal or returning to the surface, to get them back. If you spend too much time touching gloom (or if you get hit by Gloom Hands), Link’s max health will be temporarily lowered. The enemies in the Depths are even more unusual than their counterparts on the Surface they glow with a red demonic aura. Their light only extends so far, though, and the threat of unseen enemies always lurks just a stone’s throw away. Link must light up the area with one orb of light at a time, using items like brightbloom seeds.
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I did reach the ground safely, but even solid ground didn’t bring me all that much security. I fluttered my glider by taking it in and out because I couldn’t be too sure of where anything began or ended. I didn’t know how far away the ground was, or what was around me when I landed. Image: Nintendo EPD/Nintendoįrom the moment I passed from the Surface into the Depths, a sense of unease undermined my every move. If you dare to venture into one of these holes - and it took me a while to work up the guts - you’ll explore a horrifying underworld called the Depths. All Link can do is observe the blood-red-stained sky helplessly as the ritual passes and evil springs forth.Īgain, the larger land has undergone an event known as the Upheaval, and it’s now covered with red-and-black goop that the characters call “gloom.” As Link descends down from the Sky Islands, he’ll get a bird’s-eye view of the gaping holes in the surface of the land, each one lined with a ring of the substance. In the new one, Patricia Summersett performs a very creepy version of Zelda’s voice narrating the revival of the monsters. In Breath of the Wild, Zelda meekly calls out to Link and tells him to be on his guard. Once the blood moon rises - a routine event in both Breath of the Wild and Tears of the Kingdom wherein the monsters that Link has killed get revived - players will be treated to one of the creepiest cutscenes in Zelda history. It’s that she keeps appearing in random places throughout Hyrule and then shooting off into the ether - but also, she’s not herself, instead acting like a doll or some sort of possessed corpse. In Tears of the Kingdom, Zelda is gone and the vibes are off. Tears of the Kingdom isn’t just a sweeping fantasy adventure it’s also a horror game. In this Hyrule, not even the trees are safe, as they can uproot themselves and murder Link. It’s because the entire land of Hyrule has experienced an earth-shattering event called the Upheaval, and the once-pastoral land now oozes a viscous goop that looks like a fiery blood-and-poison cocktail. It’s not because players are using Link’s powers to torture poor Koroks or build war machines to raze enemy settlements to the ground. The Legend of Zelda: Tears of the Kingdom scares me.
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